Unreal Tournament 2018 Ps4

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If this mash-up of Unreal Tournament and Warframe sounds a bit out of left field, you should know there is some history between Digital Extremes and Epic. The two companies go way back to when.

Unreal Tournament, which aimed to recapture the gameplay style of the pioneering multiplayer shooter, was still in pre-alpha stage, but was already letting players try the game, earn rewards for. Unreal Tournament Patch 0.1.12 is now available. This release has significant performance improvements, voice chat support, new bio rifle mesh and more! Epic Games has lately been quiet about its long-in-the-making Unreal Tournament sequel, and it now looks like the project is effectively on ice. In the wake of a September decision to move UT. © 2020 Sony Interactive Entertainment LLC.

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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12019
I had no interest in downloading 2Gb of file so I just got the first megabytes and the compression is oodle which may be the error you got since ZIP 4 was snappy or lz4 in other pak archives.
So make a screenshot of quickbms when it gives you the error.
Then what's the name of the game?


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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Joined: Thu Nov 16, 2017 7:11 pm
Posts: 41
Oh whoops. I gave you the wrong link. Here's a piece from the main PAK.
https://drive.google.com/open?id=1OzNmZTB9mM6YH8YMkdjmtNYdapicKjEp
This is the error I'm getting.


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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Joined: Wed Jun 13, 2018 9:30 am
Posts: 1
Removed

Last edited by Software Bug on Sun Jun 17, 2018 8:05 am, edited 2 times in total.

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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Joined: Mon Aug 11, 2014 6:37 am
Posts: 56
tried to extract Farpoint ps4 PAK files.
script works fine, but loses 14% of the files:
and umodel says:
Code:
is that okay? 86% is okay? will I lose some files?


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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12019
Over 3Gb of unparsed data in a 22Gb archive is a lot indeed but probably it depends by the game and the archive (aligned files with a big alignment maybe).
Maybe the archive has been 'updated' and these 3Gb are the old unreferenced files, I doubt but who knows.
Both umodel and the script agree on the number of files so that's ok.
In case you are paranoid quickbms has a feature for debugging all the unparsed data, that pak file is really huge but if you want to try it anyway the option is -B and it will create a file called QUICKBMS_DEBUG_FILE that you can analyze with a hex editor.
You don't need to re-extract everything, just use:
If you do it, keep us update


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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Joined: Mon Aug 11, 2014 6:37 am
Posts: 56
thanks Luigi!
I manage to deal with the debug process and got 3.3Gb QUICKBMS_DEBUG_FILE
what should I search for in this file with HEX?


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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12019
Great
The first thing to do is checking if there are lot of zeroes used for padding/alignment.
A simple way to do the test is using the 'replace' feature of the hex editor and replacing all the bytes 0x00 with nothing, save the edited file with a new name and tell me its size.


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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Joined: Sun Jun 03, 2018 5:10 am
Posts: 3
F13 AES key is probably not in the game files, as i found this:


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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Joined: Mon Aug 11, 2014 6:37 am
Posts: 56
Great
The first thing to do is checking if there are lot of zeroes used for padding/alignment.
A simple way to do the test is using the 'replace' feature of the hex editor and replacing all the bytes 0x00 with nothing, save the edited file with a new name and tell me its size.
I tried for 2 times do the replace an both process waste for 5-7 hours before I turned them off. I think it needs few days of constant work to do the job. Is there a faster way?


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2018
Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12019
@Tosyk
Impossible, that's something done relatively quick.
I have a tool on my website called rmchar, try it:
rmchar.exe input.dat output.dat 0
http://aluigi.org/mytoolz.htm (at the bottom of the category)


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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Joined: Mon Aug 11, 2014 6:37 am
Posts: 56
@Tosyk
Impossible, that's something done relatively quick.
I have a tool on my website called rmchar, try it:
rmchar.exe input.dat output.dat 0
http://aluigi.org/mytoolz.htm (at the bottom of the category)
thanks I got the file. attached


Attachments:
QUICKBMS_DEBUG_FILE_clear.zip [230.91 KiB]
Downloaded 87 times
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Unreal
Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12019
@Tosyk
Impossible, that's something done relatively quick.
I have a tool on my website called rmchar, try it:
rmchar.exe input.dat output.dat 0
http://aluigi.org/mytoolz.htm (at the bottom of the category)


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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Joined: Mon Aug 11, 2014 6:37 am
Posts: 56
@Tosyk
Impossible, that's something done relatively quick.
I have a tool on my website called rmchar, try it:
rmchar.exe input.dat output.dat 0
http://aluigi.org/mytoolz.htm (at the bottom of the category)
thanks I got the file. attached


Attachments:
QUICKBMS_DEBUG_FILE_clear.zip [230.91 KiB]
Downloaded 87 times
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12019
Perfect it was just padding data so it's all correct
3Gb -> 250Kb


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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Joined: Mon Aug 11, 2014 6:37 am
Posts: 56
Perfect it was just padding data so it's all correct
3Gb -> 250Kb
great! thanks a lot Luigi. now I can trash all redundants
p.s.: Farpoint do not ask for AES key btw and works with unreal_tournament_4.bms v0.4.19


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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12019
Does that mean it doesn't work with script 0.4.20?


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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Joined: Mon Aug 11, 2014 6:37 am
Posts: 56
Does that mean it doesn't work with script 0.4.20?
I downloaded version 19 yesterday — you update script faster than I able to download it


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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]
Site Admin

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12019
Ah yeah, I updated it because there was a small customization adopted by a game in which the offsets of the chunks were relatives instead of the default absolute ones.
For Mac users:
quickbms 0.9.0 is out and it includes openssl necessary for the encrypted UE4 archives.
Another difference in this macosx binary is that it's compiled for 64bit CPU because openssl wasn't available for 32bit in brew.. well that's a problem only if you are using a very very old OS, the alternative was using the dynamically linked jurassik openssl 0.9.8 of the system but I preferred to have a 100% statically linked executable (99% because System needs to be dynamic).
Give me your feedback.


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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Joined: Fri Mar 30, 2018 2:48 am
Posts: 281
If there is anyone here willing to teach a fella how to retrieve AES keys from Unreal games I would be eternally grateful. I have learned to mod most everything in Unreal Engine games over the years and could share some well kept secrets to whoever could show me how to get the AES key. I have spent a couple hundred hours going through the game with IDA Pro, breakpoints at launch all the way until after the AESENC: and AESDEC: and find nothing of interest.
I know how to launch custom maps and gamemodes in any Unreal 3-4 game, add new blueprints and C++ to menus in game and mod blueprints for unbannable mods and even how to mod variables, text, meshes, music and textures still inside the PAK file.
PM me if you know how to retrieve the AES keys. Thanks!

_________________
If you appreciate my work and want to donate:
Paypal:ghfear@hotmail.com
AES Key Finder 1.9:https://zenhax.com/viewtopic.php?f=17&t=9407&start=20


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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Joined: Sat Sep 02, 2017 12:56 pm
Posts: 121
Hi guys, is anyone able to find the key required for decryption of archives from MX vs ATV All Out v1.07? Apparently the old one doesn't work anymore.
Here's the newer EXE file. Thanks in advance!
Later!


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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Joined: Thu May 31, 2018 5:06 am
Posts: 2
Just a little update, I found out that F13's .pak file is encrypted with libVorbis, if that helps at all


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Unreal Tournament 2018 Ps4 Games

Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Joined: Sat Jun 16, 2018 6:36 pm
Posts: 2
Just a little update, I found out that F13's .pak file is encrypted with libVorbis, if that helps at all

Vorbis is an audio codec


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Page 22 of 88
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The original and best Unreal Tournament, released back in 1999, has just received a new patch.

Update version 469 is available now from Github, and is designed for the small community of PC players still logging on to frag each other and score m-m-m-monster kills with well-placed Redeemer shots on Facing Worlds.

The patch is the work of the OldUnreal forum, building on work from the UTPG (Unreal Tournament Preservation Group), a collective of community programmers and server admins that took over after Epic Games wound up its official support.

It contains hundreds of fixes for crashes, visual issues, networking, physics and player movement which have arisen over the years as the game is player on newer PCs.

Patch 469 was first announced a year ago, back in September 2019, when OldUnreal forum member anth revealed their team had reached an agreement with Epic Games to take over maintenance of the aging Unreal Tournament code base. 12 months later, it seems, the team has delivered. Docker container space limit.

Latest Unreal Tournament Game

Epic Games was, very slowly, making its own new version of Unreal Tournament, announced back in 2014. We got a few glimpses at its progress over the years, but it never seemed a huge priority. Work was eventually abandoned in December 2018 and similarly given over the community as Epic hunkered down to focus fully on Fortnite, the Epic Games Store, and waging enormous lawsuits.





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