Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Wed Jul 30, 2014 9:32 pm Posts: 12019 | @Tosyk Impossible, that's something done relatively quick. I have a tool on my website called rmchar, try it: rmchar.exe input.dat output.dat 0 http://aluigi.org/mytoolz.htm (at the bottom of the category)
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Mon Aug 11, 2014 6:37 am Posts: 56 | @Tosyk Impossible, that's something done relatively quick. I have a tool on my website called rmchar, try it: rmchar.exe input.dat output.dat 0 http://aluigi.org/mytoolz.htm (at the bottom of the category) thanks I got the file. attached
Attachments: | QUICKBMS_DEBUG_FILE_clear.zip [230.91 KiB] Downloaded 87 times
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Wed Jul 30, 2014 9:32 pm Posts: 12019 | Perfect it was just padding data so it's all correct 3Gb -> 250Kb
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Mon Aug 11, 2014 6:37 am Posts: 56 | Perfect it was just padding data so it's all correct 3Gb -> 250Kb great! thanks a lot Luigi. now I can trash all redundants p.s.: Farpoint do not ask for AES key btw and works with unreal_tournament_4.bms v0.4.19
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Wed Jul 30, 2014 9:32 pm Posts: 12019 | Does that mean it doesn't work with script 0.4.20?
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Mon Aug 11, 2014 6:37 am Posts: 56 | Does that mean it doesn't work with script 0.4.20? I downloaded version 19 yesterday — you update script faster than I able to download it
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Wed Jul 30, 2014 9:32 pm Posts: 12019 | Ah yeah, I updated it because there was a small customization adopted by a game in which the offsets of the chunks were relatives instead of the default absolute ones. For Mac users: quickbms 0.9.0 is out and it includes openssl necessary for the encrypted UE4 archives. Another difference in this macosx binary is that it's compiled for 64bit CPU because openssl wasn't available for 32bit in brew.. well that's a problem only if you are using a very very old OS, the alternative was using the dynamically linked jurassik openssl 0.9.8 of the system but I preferred to have a 100% statically linked executable (99% because System needs to be dynamic). Give me your feedback.
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Fri Mar 30, 2018 2:48 am Posts: 281 | If there is anyone here willing to teach a fella how to retrieve AES keys from Unreal games I would be eternally grateful. I have learned to mod most everything in Unreal Engine games over the years and could share some well kept secrets to whoever could show me how to get the AES key. I have spent a couple hundred hours going through the game with IDA Pro, breakpoints at launch all the way until after the AESENC: and AESDEC: and find nothing of interest. I know how to launch custom maps and gamemodes in any Unreal 3-4 game, add new blueprints and C++ to menus in game and mod blueprints for unbannable mods and even how to mod variables, text, meshes, music and textures still inside the PAK file. PM me if you know how to retrieve the AES keys. Thanks! _________________ If you appreciate my work and want to donate: Paypal:ghfear@hotmail.com AES Key Finder 1.9:https://zenhax.com/viewtopic.php?f=17&t=9407&start=20
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Sat Sep 02, 2017 12:56 pm Posts: 121 | Hi guys, is anyone able to find the key required for decryption of archives from MX vs ATV All Out v1.07? Apparently the old one doesn't work anymore. Here's the newer EXE file. Thanks in advance! Later!
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Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Thu May 31, 2018 5:06 am Posts: 2 | Just a little update, I found out that F13's .pak file is encrypted with libVorbis, if that helps at all
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Unreal Tournament 2018 Ps4 Games
Post subject:Re: Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic] |
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Joined: Sat Jun 16, 2018 6:36 pm Posts: 2 | Just a little update, I found out that F13's .pak file is encrypted with libVorbis, if that helps at all Vorbis is an audio codec
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The original and best Unreal Tournament, released back in 1999, has just received a new patch.
Update version 469 is available now from Github, and is designed for the small community of PC players still logging on to frag each other and score m-m-m-monster kills with well-placed Redeemer shots on Facing Worlds.
The patch is the work of the OldUnreal forum, building on work from the UTPG (Unreal Tournament Preservation Group), a collective of community programmers and server admins that took over after Epic Games wound up its official support.
It contains hundreds of fixes for crashes, visual issues, networking, physics and player movement which have arisen over the years as the game is player on newer PCs.
Patch 469 was first announced a year ago, back in September 2019, when OldUnreal forum member anth revealed their team had reached an agreement with Epic Games to take over maintenance of the aging Unreal Tournament code base. 12 months later, it seems, the team has delivered. Docker container space limit.
Latest Unreal Tournament Game
Epic Games was, very slowly, making its own new version of Unreal Tournament, announced back in 2014. We got a few glimpses at its progress over the years, but it never seemed a huge priority. Work was eventually abandoned in December 2018 and similarly given over the community as Epic hunkered down to focus fully on Fortnite, the Epic Games Store, and waging enormous lawsuits.